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LIST OF INTERVIEWS

Tuesday, August 9, 2016

“CUSTOMS” INTERVIEWS – PART I: PRODUCERS

The collectible figures market grew so much and became so sophisticated that some demands arose that could not be attended by the companies. Thus, based on these unfulfilled desires from the collectors, a secondary market emerged, the so called “customs” market. There are several types of customs: one collector may not like the painting Sideshow did on his Premium Format figure so he contacts one of the several professional painters available in this secondary market to do a customized painting on his/her figure. Others have a wilder dream, like, let’s say, to make an exclusive sculpture based on the cover of a beloved comic book. It can also be done, there are professional sculptors ready to take the job… for a price. The customs market is on average pretty expensive because the works are even more limited than the regular collector figures Market and because the professionals are putting at risk their necks messing with characters whose licenses they don’t own. It’s a very closed Market with ES (Edition Sizes) no higher than a hundred and more frequently, no higher than a couple of dozens. There are sculpts that are limited to one piece since the owner wants complete exclusivity about it. It’s an ever expanding market, as is the regular one, but I think there’s so much talented sculptors and colorists out there that maybe the rate is even higher than big companies business. Another reason why the market is so expensive is the production costs of such limited editions. I can’t even imagine how the customs produce their pieces but they do. I can’t believe they have a factory in Asia that does the replicas for them so there must be a more artisanal process. But this is my guess. We’ll try to discover interviewing two of those small studios that produces their own pieces and which prefer to stay anonymous for precaution. My intent with this interview is to broaden and deepen the discussion about collectible figures, dive on our beloved hobby in another level, beyond mainstream and big companies. I don’t know much about customs either so we will discover together more about this booming secondary market, that evokes so many questions in me. The idea is to make this dive within three categories of interviews: three producers (who manufactures the statues), two sculptors (who obviously sculpts the image) and finally three painters (whose work you can also guess, but not all of it). I chose these three categories because I believe they are the three main parts responsible for turning our wildest collector’s dreams into reality. Today we bring you the interview with the three producers. Along the week we will release the other two parts. But before we begin I would like to quote a very famous sculptor who made and interesting statement about customs: “[…] I find it odd that comic book artists can sell as many sketches of Batman as they want but we sculptors cannot sell our stuff... […]”

So with this last insight in our heads, let’s start.

[Note of the Editor: two of the companies chose to remain anonymous for their specific reasons. Only Court Master Studios in the person of Joel Zartiga opted for showing its name, contact and images of its works. Therefore all images from statues in this first part of our Customs Market series are form pieces from Court Master Studios. In addition, as I elaborated the questions for the interviews for studios and sculptors I didn’t imagine there were people who still worked like the old times. So some questions doesn’t quite apply to some interviewed.]

-x-x-x-

1 – Hello, thanks for talking to our readers about the customs market. The first obvious questions that comes to my mind is: how do you produce the copies for an edition of a given figure? What materials do you use, what the end product is made of? Do you outsource some part of the production process (I’ve heard 3D printers to be really expensive)?

Studio A (SA): First, we have to make the prototype and make a silicone mold. From the silicone mold, we cast copies in resin. We outsource some of our production process since we are still a very small company.
-/-
Studio B (SB): First we sculpt digitally, then 3D printing in SLA or RCP31 material, then we produce from that, end result is made of Polyresin.
-/-
Joel Zartiga (JZ): We usually produce a limited run and not mass produced. Mostly depends on the number of clients wanted me to do it. We used mostly resin reinforced with fiber mat for added durability. Haven’t tried 3D sculpt yet, maybe [someday, but] not for now.




2 – Your statues are sold painted and assembled or like kits? If you do both, how much is the difference of a completely assembled and ready to display statue to an unpainted and unassembled kit?

(SA): We sell mostly painted but we also sell kits if there is demand. There's a difference of around $200-300 between our painted and unpainted products.
-/-
(SB): Both, for example, with one of our most famous statues the difference was 225 USD
-/-
(JZ): I only sold it as pre-painted already.


3 – The process of sculpting is totally digital or there are parts where hand sculpting is necessary? If so, when hands can do better than computers?

(SA): Our process now is mostly digital but we still use a bit of modifications by hand when needed. We change with hand sculpt when we see something wrong that we didn't notice during the digital sculpting.
-/-
(SB): Normally digitally. However, we adjust by hand the printed parts to fit perfectly and to stand perfectly to avoid leaning issues.
-/-
(JZ): All is hand/traditional sculpt.



4 – The painting is still handmade isn’t it?

(SA): Yes, painting is still done using airbrush and handbrushes. All by skilled hands of course.
-/-
(SB): Yeah, of course.
-/-
(JZ): It depends. I use airbrushed on my smaller scaled statues. life size bust are hand painted via oil


5 – What was the highest edition size you’ve ever made (and also the smallest)?

(SA): Highest was 70 and lowest was 1.
-/-
(SB): 120 max edition to date. Some, 25 pieces.
-/-
(JZ): Mostly one of a kind and group commissions.



6 – Which services do you provide to the collector? Do you do customizing painting, custom sculpting, restoration etc.? Even if you don’t, I don’t know the customs market, so I would ask you please, to cite all the services customs professionals do that comes to your mind.

(SA): We do custom sculpting and painting (statues). From concept to prototyping to final ready-to-display statues.
-/-
(SB): I don't do commission services to collectors.
-/-
(JZ): Yes, we do customizing as well. It depends on the way the client wants it.




7 – I saw you reached a level where you can create a piece from your own mind and sell it to the collectors. Do you do any kind of research with the market before starting a project? Do you accept input from the community as you share the work in progress with them/us? After all, you have to make a profit out of it so you must do something that will generate demand with 100% certainty? Am I right?

(SA): I started this studio because I was a collector to begin with. Up until now, I still do statues of characters that I like even if it's not going to be a popular piece to sell. We still have to do some characters that sells well also, we are still running a business after all. We share progress and accept suggestions from the community. It is an integral part of our growth as artists and as a company.
-/-
(SB): Indeed, customers are always the main source of adjustments, I only have 2 eyes where there are thousands that can see issues that passes by me . Normally I do characters I want and feel good working in it, sometimes I follow the market request but what matters is to give a good statue everyone enjoys.
-/-
(JZ): Yes, it always comes in my mind making my own idea and not looking for some reference on the internet.




8 – Speaking of profit, everyone in the studio can make a living only by working here? Or is still necessary to have a second job to complement the income? How long it takes for a project comes into fruition? How many hours a day do you spend working on the sculptures?

(SA): Most of our artists and the guys involved in the production makes a living out of this business. I, however still have a professional job. I believe there are other companies like me that can make a living out of custom statue making alone.
-/-
(SB): Normally a second job is required as this is not really a high profit income and I do this just to enjoy the sculpts and the process. I have my other business as I work in automotive industry but the best part of my life is to create the sculpts and enjoy the feeling when a collector receive his statue and enjoy it as an art.
-/-
(JZ): For now, all my guys are satisfied on the salary they were receiving from me.

9 – Which characters sell more: Marvel or DC (or any other for that matter)? Is there a character or characters that always sell well?

(SA): From experience, Marvel characters sells best but DC is not far behind especially Batman and Superman pieces. For Marvel, collectors of Hulk and Spider-Man seem to spend more in buying custom pieces.
-/-
(SB): Both sell well but normally Batman and Deadpool are the highest selling products.
-/-
(JZ): Both. It depends on what we’re commissioned to make.




10 – Which character you would like produce the most but didn’t have the opportunity yet?

(SA): A quarter scale Galactus. It's just too big and too expensive and will probably make me lose money but I will definitely do it soon.


1/4 Galactus? It's bound to be a great figure in all senses.
-/-
(SB): Many characters still in mind, but I would love to make a Grendizer statue.

This doesn't stay behind Galactus in greatness.
-/-
(JZ): Spawn.





11 – If you had the opportunity to work to a big company would you take it or would you stick to your studio?

(SA): Yes, of course, it will be an honor. Nevertheless, we actually have worked with a big company already but only for a few pieces.
-/-
(SB): I would take it.
-/-
(JZ): It depends, but I really love working at home instead.


12 – Once 3D printing become a mainstream product, capable of printing and painting a statue in let’s say, one hour, and costing, let’s assume, $800.00, what will happen to our hobby? I believe it will become virtual, you’ll sell a blueprint of the statue with a validation code to the buyer and he/she will print it in their homes and customize it if they will. Assuming they know how to work with 3D software, of course.

(SA): I believe we are still a few years from that idea to become a reality. However, if it ever comes, I'm pretty sure artists will be doing something for the hobby that no one can just download and print.
-/-
(SB): I believe it's a long shot but if that happens then yes this is what's going to happen.
-/-
(JZ): [Did not answer]


13 – What software you use for sculpting?

(SA): We use ZBrush.
-/-
(SB): ZBrush, Maya.
-/-
(JZ): Wax, clay.


14 – How much more expensive is a custom product from your studio in comparison with a Sideshow product of the same scale? (You can use percentage in all price related questions, by the way.) Can you explain to a fellow collector that’s reading this why is there such a difference since you don’t even pay the license to use the characters?

(SA): Speaking from our products alone, we sell almost twice the price of a similar piece from Sideshow. The reason is that we only sell a very few copies and our production costs are higher than the cost they pay the Chinese factories.
-/-
(SB): It's almost 60% more. Two main reasons: less edition size so cost is much higher, almost double; very low edition so it's much more rare.
 -/-
(JZ): [Chose not to answer]

15 – Tell us a little bit of your trajectory, how you ended up forming your own independent studio?

(SA): As I said earlier, I started as just a collector and hobbyist. I fortunately met people who made me interested in making my own statues so slowly for the past 8-10 years I have made my own studio. Currently I only have less than 10 people working for me.
-/-
(SB): I started as a collector and had many ideas and started with first commission and slowly reached here.
-/-
(JZ): I have 8 workers here.




16 – Do you collect statues? To you what is the best big company out there? The one with the more creative pieces? Or the one you admire the work the most. Why?

(SA): Yes I actually collect, a lot. Sideshow still is king. But I also like XM and Prime1. I have a bunch of Prime1 pieces on pre-order.
-/-
(SB): I have 300 plus statues. Sideshow is number 1. Creativity goes to XM. Admire Tsume Art.
 -/-
(JZ): Yes, for now I’m in love with ECC and Prime 1.


17 – What can you tell to a collector who’s looking to acquire a custom figure but don’t know how

(SA): Check out the statue groups on Facebook as there are lots of people who can show you where to find one.
-/-
(SB): Keep an eye on Facebook groups whose subjects are collectible figures.
-/-


18 – What would astonish you the most: to see an alien or to see a ghost?

(SA): A ghost alien would probably freak the bejeezus out me!
-/-
(SB): Alien.
-/-
(JZ): I don’t like both


19 – Please, leave a phrase, or a quote to our readers around the globe.

(SA): Save Martha!
-/-
(SB): We do this to do things outside the box and to create what you desire and wish to have on your display, we do it with passion and patience, business comes after.
-/-
(JZ): [Did not answer]


Once again, thank you for answering these questions. I’m sure it will shed a light to many people and sparkle the desire of owning a custom figure in many more. I’m a grand admirer of customs, many times they do more creative and better stuff than the big companies and I believe there’s no way a company or group of companies can stop people’s creativity to flourish. Look at Deviant Art, per example, loads of fan art there, many making a profit out of it. It’s unstoppable and it’s good to be this way.

The more competition the better the products become. On both sides. Good luck with your studios, folks!

OTHER PARTS OF THIS ARTICLE:


- PART III - PAINTERS;

PART IV - COMMISSIONERS.




TO SEE A LIST OF LINKS TO ALL 

EXCLUSIVE INTERVIEWS FROM CCFIGURES

CLICK HERE..


Sunday, August 7, 2016

BLANK PAGE OR THANK YOU

I seat here now in front of a blank page to write without a predetermined theme, no special figure to comment, no interview to share, only the urge to write. I like to write it’s one of greatest pleasures I have in life. Writing without knowing where it will take me. Or you. My English is mediocre since I’m not a native speaker nor did any course on the language. My English comes from my passion for games (how to finish a Zelda game without knowing no English at all?) and music. I was fortunate that at the time they had a magazine that translated the lyrics of the music to Portuguese, what turned out to be a great source of learning. As you can tell I’m not American or British, I’m Brazilian and live on Brazil, though I had a brother who lives in US to whom I send all the figures I buy then I ask any relative who goes to visit him to bring one if they can. Generally they cannot because US is buying paradise for Brazilians so they already come full of their own goods having no space whatsoever to bring me my figures. But once in a while somebody brings me one. My brother is a really good guy so, when he comes to visit us he brings as many figures as possible. Unfortunately, though, he brings generally the anime/manga figures I collect but no statues at all, since they would take the place of one of the two luggage he can bring to Brazil. So he has this basement full of figures, my figures (that his wife hates, by the way) and I cannot see them, touch them, appreciate them. It’s a bit frustrating, but it’s the only way to avoid the extortive price and taxes of sending them by mail to Brazil. I would pay probably more than double the price of the statue and I can’t afford that (customs here charge 60% over the price of the product plus the shipping!). Add to this the fact that I don’t have a proper space to display them here. I only have my bedroom but it is not arranged in a way I can exhibit them. I have to do a reform to do so, but reforms takes a lot of money and I’m still saving to do it. Here in Brazil they don’t sell these structures appropriated to display figures you so easily find abroad, so I’ll have to have them manufactured in order to display my collection. I hope within the next five years (at most!) to have everything settled and my room remodeled to display my dear figures.

I’m 39 and am already retired for reasons I don’t think convenient to tell. Therefore, even though I have some weekly appointments I need to go, I have plenty of free time. So for one of those things that comes out of nowhere I decided to start this blog about statues, in English (how pretentious of me) because I love the subject so much that it takes a huge part of my thoughts and time. I confess I’m a bit addicted to it as almost everyone who’s possibly reading this is. I can’t quite remember what came first: the blog or the discovery of the Facebook groups dedicated to our hobby. I know I started to write and share my posts with the community and the community – you – started to read. When I saw that I was having many more hits than I ever imagined I stayed in awe. It was like a wild dream coming true, to write about the thing you love the most and been read. I didn’t know why but you read my posts and it was, as it is, a great joy, maybe the greatest joy I could have. Of course a girlfriend and have all my figures here at display would be – and will be – greatest joys than this but for now, you guys help me to turn my life all that more interesting and exciting. I have a sense of accomplishment I didn’t have since I stop working. A sense of doing something that matters to someone else. It’s a great feeling. And that feeling just got a lot bigger when I began interviewing people from the industry.

It was a week before SDCC 2016 and everybody only talked about it obviously. That’s when I thought “I wish I could go the other way around and interview Randy Bowen, the man who turned all of this possible but is out of the Market for quite a while, someone who built with his own hands – and clay – the path to all the companies that would be on SDCC”.

So I’ve searched Randy on Facebook and found him. Then took a deep breath, opened the private messenger and asked to make an interview with him, what he promptly accepted and we started one of the most pleasurable conversations I had in my whole life. It was very intimidating at first, since he is “the man” behind it all, but it turned out he was a very cool guy and that sentiment of talking to one of my greatest idols slowly faded so that, by the end of the interview, I was dealing with him as I would deal with a friend. It was a very cathartic moment to me and set the stage for the series of interviews I’ve being pursuing ever since.

During this work I was amazed at how accessible and humble the people from the industry are and that dissolute all my anxiety (well almost all of it, it’s always a bit intimidating to interview somebody you admire so much). Of course some are more difficult to reach, some takes a long time to reply, some are still studying the possibility of an interview (I’m talking about you, F4F!) but overall they’re really willing to contribute. I’m having a much harder time trying to interview people from the customs Market; not only because they don’t want to expose themselves but just because they’re not as humble and accessible as people of the big companies. They are oftentimes harsh and others don’t give a damn for me. It’s being a much harder work to amass the interviews to the series I want do about the customs market than it was to interview Erick Sosa, per example. And Erick Sosa is a very busy man, the guy is unstoppable working machine, but always apologize every one of the various delays in giving the interview. How could I imagine that this was going to happen sometime in my life? The great Erick Sosa, a world-renowned artist among collectors asking apologies to me? Who am I? I’m a nobody with Microsoft Word and an internet connection, from Brazil, who decided to write a blog about his hobby in my poor English to the world. Yet Mr. Sosa was very polite with me every single time we talked and, as promised, finally found time to grant me the interview.


Yes, doing this blog, was the best thing I could do in my life, I put all my passion and care to deliver the best for the readers and am very grateful with the response. I guess turns out that I’m writing all of this nonsense to say just one thing: thank you so very much! To you who reads it, to the interviewed, to everyone that one way or another has contributed with, supported, and motivated me to seat in my chair each day trying to deliver the best info I possibly can. To deliver what I wanted to receive if I was in your place. I think it’s upon that this text is all about: gratitude. The gratitude for motivating me to do my best and have lots of fun and pride doing it. Thank you, thank you, thank you! I can’t thank you enough for turning my life so much better and interesting and challenging, to give me a sense of direction, of goal, of accomplishment. I don’t know if, with my blog, I make some difference in your life for the better but doing it makes a huge difference for the better in mine. Darn, how it does. And I am forever grateful to all of you for that. And sorry for my broken English! ;)




TO SEE A LIST OF LINKS TO ALL 

EXCLUSIVE INTERVIEWS FROM CCFIGURES

Friday, August 5, 2016

EXCLUSIVE ERICK SOSA INTERVIEW



If there’s an artists that doesn’t need presentation is Erick Sosa. The great sculptor that’s being on the Market for over 20 years and have been everywhere and seen everything is known by every collector who deserves this sobriquet. Today we get to talk with Erick about the past, the present, the Market and tiny bit of the future.

-x-x-x-

1 – How old are you and for how many years do you work as a professional sculptor?

Erick Sosa (ES): I just turned 40 a few weeks back, I have been a professional sculptor for 23 years now.


2 – Do you sculpt solemnly with 3D software? If so, is it ZBrush? If not when do you use handmade sculpt?

(ES): I sculpted in clay and way for 20 years, now I am a 3D sculptor for the past 3 years, only 3D now.



3 – Tell us briefly what’s your story. How you became a professional sculptor?

(ES): I started sculpting at 3 year old, never stopped until this day. In high school my art teacher got me into Mattel toys, and ever since I have been in the toy industry and for 12 years in the collectibles industry.


4 – To which companies you already worked for?

(ES): I have worked for mostly all of them except Hard Hero, or NECA, other than that most of them.


5 – I see that today you work for a bunch of different companies - Kotobukiya, DC Collectibles and your own – PrototypeZ Studio. Which generates the best income? And which gives you more pleasure to work for?

(ES): I rather not talk about income, however I can tell you that the obvious answer is being a producer, that is where the most income is generated. Also I enjoy working for all clients, but Kotobukiya and DC Collectibles and Mattel Toys have a special place in my heart. However, working for myself and my own company gives me the most satisfaction as every step taken takes me to the realization of my goals and dreams, those dreams being the complete independence from any company and complete artistic freedom, oh and to be able to help other fellow artists.

Ryu by PrototypeZ



6 – What’s exactly your role in Kotobukiya? I quite didn’t get it by your job description.

(ES): I used to help run Kotobukiya as an advisor and art director and developer of product. These days I am just an art director... kinda 😁


7 – Is it common to have a team sculpting one figure nowadays?

(ES):  For the most part most companies only hire one person per project, however, there are others that do hire a group of people to work on a project, usually projects that are very time consuming. I personally have been working with other artists for a good 12 years now.


8 – What do you think of the ever-increasing prices, well over inflation, on statues Market? Why do you think it happens? Or is happening?

(ES): The industry as a whole is an ever evolving, shifting living creature, and as such it is always changing and adapting to factors such as the world economy, trends, pop culture, and yes inflation. There's nothing one can do about inflation, and companies have to adapt. One thing I do see is that there's an over flooding of similar licensed product, that is not good for the industry, it may be good for fans as they have more options, but it does affect everyone revenue wise.



9 – Do you do commission work for fans/collectors? If not, do you have any prejudice against it?

(ES): I do on occasion, but these days I am too busy to do anything anymore so I am not taking on current commissions. I have no prejudice against it although some do, I find it odd that comic book artists can sell as many sketches of Batman as they want but we sculptors cannot sell our stuff.... Anyway, I don't want to get into a debate over copyrights :)

Archangel 


10 – In sculpting, which is the easiest part, the most difficult part and the more pleasurable part?

(ES): Everything is part of a whole, once you start categorizing which parts are harder or which one is easier then sculpting loses its fun, you must enjoy the whole process or else you are in the wrong business. Ok, ok I'll cave, anatomy is tough, portraits even more... women are very hard to sculpt, but again if you are enjoying yourself everything becomes just a constant flow and it all works out in the end.

 
And that's because sculpting woman is hard.


11 – Which piece(s) you did you’re more proud of?

(ES): None, I don't have a favorite sculpture, as a matter of fact I am not a fan of my work, I tend to enjoy it as I am working on it and once it is done I can see so many problems that it makes me not really like it anymore. I am always looking to find the way to get closer to what I see in my mind versus what I make with my hands... very tough, and I have never been able to achieve such level of excellence yet, maybe one day ... buy I doubt it.

Guess who


12 – Do you collect figures or have any other hobby?

(ES): I don't collect at all, I do have many pieces, I usually get samples of my work, I do collect work by sculptors whose work I admire, so yeah maybe I do collect a bit.


13 – Your profession grants a good, bad or average income to you?

(ES): I have to say it has allowed me to live a humble yet relaxed lifestyle, I make enough for my needs, and the needs of my family.


14 – What is necessary today to be a professional sculptor?

(ES): Passion, a great eye for form, distances, depth, drawing, patience, and tons of studying empirically and by way of practice every single day. If you want to be a best sculptor, become great at drawing.

Guess who 2


15 – Who is your favorite character?

(ES): Depends, if we are talking fantasy then Superman/Spiderman/Batman, I know very cliché  😁 hey I like Yoda too 😜


16 – Which character would you love to model?

(ES): The one I have in front of me right now 😁


17 – Are there any news (I know there are) from one of the three companies you work for you could share with us? Does something change with this news?

(ES): Nothing new, wolfing on film product for DC and Marvel Fine art for Koto, I am actually not doing much freelance anymore. I believe the market for sculptors is oversaturated and the fact that many sculptors are not very well versed in business is beginning to affect those that are already established to the point of sorting wages down across the industry, time to become a producer.


18 – Is there a company you would like to contribute with?

(ES): PrototypeZ Studios :) no one else really, I have collaborated with mostly everyone and it has been fun, time for me to do my own thing I think.


19 – In your opinion, what is the best collectible figures company in the world today?

(ES): The one that is honest with its clientele, the one that respects its fans, the one that listens to feedback, the one that would rather make less money but give their faithful customers product that is worth the money they paid, hopefully many companies think this way, because that is what makes a great company.


20 – Three bands and three movies.

(ES): Bands - Duran Duran, The Verve, Five for Fighting, Remy zero... oh wait hat is four...
Movies – Matrix, Back to the future trilogy, Robocop, Ghostbusters
Oh wait that is way too many movies 😁



21 – What would astonish you the most: to see a ghost or to see an alien?

(ES): After working in this industry for almost a quarter of a century nothing really would surprise me lol.... ghosts do not care me as they are just the essence that lives within human bodies, what gives them life, so ghost are basically just people... I am not afraid of people...
Aliens, I used to be one... but I can't remember what planet I came from so no worries, I love aliens :)

Maybe Erick's portrait of a distant parent? :)


22 – Please, leave one last phrase or quote for our readers.

(ES): "Don't look back, you are not going that way"


Thank you very much for your time and your talent. Wish you all the success you deserve with PrototypeZ!


Addendum:

CCF: […] But what about the rumors of PrototypeZ getting the Marvel license? Is it true?

ES: I cannot say more, Marvel won't let me. Apologies, brother 😭😭
Soon I will let everyone know!


CCF: Ok! Thanks once again! I will not be on your ankle anymore! Lol!


ES: No, thank you and I apologize it has been very hard for me to have a minute even for myself.

Addendum 2:

I've found relevant to put a statement a fellow collector closer to Erick did, so I cite staueforum.com amloprinzi user here:

"Yes, Erick is very passionate about his company prototypez and what he does. I can confirm that. He was working extremely hard before the release of Ryu. He barely got any sleep most of his days. He was so worried and wanted to deliver on his promise of giving everyone the best statues money can buy.

After working hard day and night, he finally got the product samples and knew he had an amazing product, and could have asked for anything better for himself and his fans. I know everyone will be presently surprised and love their Ryu's. They will see the level of love and details Erick has put in these statues."



TO SEE A LIST OF LINKS TO ALL 

EXCLUSIVE INTERVIEWS FROM CCFIGURES


Monday, August 1, 2016

ALFRED PAREDES INTERVIEW – THE LAST HAND SCULPTOR AT SIDESHOW?

Today we’ll interview the last man standing. The last hand sculptor on Sideshow. It’s that really so? Let’s find out in the amazingly informative and incredibly profound exclusive interview with the great artist Alfred Paredes.

-x-x-x-

1 – So you are the guy on Sideshow who still works only on clay, no computers. How does it feel? Do you feel some pressure to migrate to the new medium or Sideshow’s guys are cool about your choice? Or is there a bit of hyperbole in this affirmation? Please explain us.

Alfred's solo work. You can see and inform yourself better at:
http://apsculpturestudio.com/


Alfred Paredes (AP): I am one of the last in-house traditional sculptors. We have another very talented artist here (Walter O’Neal) who still works on some sculpting stuff traditionally, and he also spends a lot of his time doing designs for our 1:6 scale figures and statues (which he does both traditionally and digitally). It does make me feel like a bit of a dinosaur being one of the last ones here. But I also feel like an ambassador for my tradition of hand sculpted sculpture. I don’t really feel any pressure to migrate over to digital, but it’s definitely something that I want to do (at least partially). I believe that there will always be a place for traditional sculpture in our industry, so I’m not looking to go digital to save my job, but I do see the advantages to the software. I just feel that for certain sculptures, traditional sculpting is still the better solution.



2 – Did you ever tried the 3D software? What keeps you away from them? I believe it’s a quite daunting changing and that work direct on clay seems more real, more like sculpting like it was since Michelangelo. There are centuries of History one connects when sculpting in clay, the tactile feel that the computer can’t replicate. In one word, why do you stick with hand sculpting?

(AP): I have sculpted with ZBrush, but it’s been a while since I last picked it up. The only thing that keeps me from getting back to it is that I’m really busy, sculpting on a bunch of projects, so I don’t have a lot of down time for digital. But I don’t see digital as too different from traditional sculpting. It’s just different tools and materials. I’ve sculpted in clay, wax, plaster, sand, pumpkin, etc. and each material is different and requires different tools. Digital is really no different. My ability to sculpt form translates to whatever medium I’m working in. Yes, there’s no tactile feel, but that’s just one of the challenges of the medium.

I don’t know that I can sum up why I stick with hand sculpting in just one word, so I’ll just say “for the love of it”.


Long hair exclusive head sculpt and base by Alfred Paredes 



3 – Is it true that the majority of 3D printed statues need hand retouching? Are you doing a lot of this as work right now or are you working in one of your amazing creations?

(AP): Yes. Most digital prints still need some amount of hand work. Some more than others. I think as the printers get better and the artist using the digital software get better about how they’re using it, we’ll need to do less and less work on the prints. My main job here at Sideshow is still “the fix it guy”. I work on about 70% of the projects we do, either in a small part or in a major way. That part of my job takes up most of my time, so I don’t have a lot of extra time for working on full figure sculpts. That being said, I did finish one a few months back and I’m in the beginning design phases of another right now. So you’ll be seeing more and more of my sculpting projects for Sideshow as time goes by. [Note of the Editor: cool!]


Artist's solo work.



4 – I’ve heard that there are others that knows the 3D software but didn’t abandon hand sculpting altogether. I was told that Malavestros where done by hand not 3D modelling (at least the statue, not sure about the enchanted papyrus). Is this accurate? Because I thought it to be the best figure in all SDCC (second place being a tie between TMNT and Rocket & Groot). Did you have some work of yours at the show? [Note of the Editor: me being an @$$hole]

(AP): Yeah, there’s still guys out there working who have not abandoned traditional sculpting. To use your example, Malavestros was sculpted traditionally by Mark Newman (the scroll was sculpted digitally by Nathan Mansfield, the base was done traditionally by Mat Brouillard, and I did the initial design clay maquette). But Mark also sculpted the Groot figure digitally. Mark is one of those guys who is incredibly talented and his skills have translated over well to digital sculpting. I don’t think Mark will give up traditional sculpture to go full digital, but by having the ability to do both, he ensures that he can get work no matter what.

Down at SDCC there were quite a few things I worked on. The Life sized Death figure (I sculpted the Mask, chest, arm and leg armor), I did the face on Cleopsis, the mask and base work on the smaller death figure. Engineering work and various fixes and retextures, portrait corrections and other stuff on more than half of the other works we had at the show. When it comes to my regular duties here, if you can see that I worked on it, then I didn’t do my job. My repairs and retextures, fixes and additions should be seamless to the original sculpt. So that’s why it’s hard to see what I’ve worked on.









5 – Do you have any major influence(s) to your work? If so, who?

(AP): Not surprisingly, my influences are almost all traditional sculptors. Bernini, Daniel Chester French, Augustus Saint-Gaudens, Rodin, Frederick Hart, Richard MacDonald, Javier Marin, Simon Lee, Jordu Schell, the list goes on and on...


Joker by Alfred Paredes (solo work)


6 – Tell us a little about your trajectory. How did you become a sculptor and how you ended up at Sideshow Collectibles?

The belt that change it all.


(AP): That’s a long story. Sideshow did a profile that walks through most of it, so feel free to watch that. But I’ll give you the shortest version I can.

I discovered sculpting in college, where I had gone to become an illustrator. I fell in love with sculpting and didn’t turn back. After I left college, I had a job working on some big sculpting projects but then the work stopped. Being the days of the early internet, there wasn’t a lot of information or contacts for people. You really had to know someone to get into a place. I ran out of work and ran out of money and had to go back to doing construction. I ended up doing construction for 10 years and not really sculpting all that much in that time. My body and will were pretty broken after all those years and I wasn’t happy. I decided to quit and go back to sculpting. It was a tough decision and I knew it was going to require a lot of work to get better (I had 10 years of lost growth to make up for). So I buckled down and started working my ass off. It took a lot of hustling and pounding the pavement to get my name out there and start to get noticed, but eventually it paid off. My goal from the time I stopped doing construction was to be good enough to work at Sideshow. I kept that goal in my sights as I worked on improving my abilities and moved from job to job sculpting on a bunch of various things. When I got the chance to do a little work for Sideshow, I jumped at the opportunity. My first official job was a Batman utility belt. But I sculpted the hell out of that belt and I got more work. As I delivered each piece (on time or before) there was always more stuff for me to do, so I was asked if I wanted to come in and work in house as a freelancer. I jumped at that opportunity as well, and after a short while, I was offered a permanent job here. It’s been a real dream come true, but it’s come with a lot of hard work and sacrifice. I’m proud of my accomplishments, but I’m not done.


Sandtrooper statues' Womp Rat and base by Alfred Paredes



7 – Could you define in one phrase how is to work on Sideshow?

(AP): It’s like being paid to play and be a nerd for all the stuff I’ve always loved.



8 – Do you like mixed media works (a strong point of sideshow is sew and cloths)? How do you both teams come to an agreement about the mixed media work? Do you like the mixed media overall results?

(AP): I really like it when we can make pieces that are mixed media. It brings a new level of artistry, texture and character to our pieces.  When we’re working on a mixed media piece, all the teams work closely from the beginning to get a complete understanding of what each department needs for production. It’s not a simple solution most of the time, but the end results are totally worth it. I have a huge respect for what our Cut and Sew team is capable of. They’re not just making scale clothing, they’re engineering fabric in a way that it looks believable when the figure is finished.



9 – I don’t know if I’m taking it wrong but Sideshow is working a lot now with that translucent resin nowadays. Why take this step? I personally don’t like the effect apart, again, Malavestros papyrus that looks outstanding (it was the first time I really enjoyed the use of translucent resin, acrylic, I don’t even know what it is). It will been a common place now the use of said material in next Sideshow creations? If so, you’re very close to lose a client. Deadpool translucent carnival of objects was horrid (but fans loved I don’t know why… maybe I’m the one becoming old school, after all!Lol!)

Another solo work from Alfred


(AP): Whenever we use a material, whether it’s new or something we’ve done before, it’s always done with purpose. We’re trying to tell a story with our pieces. And we’re also creating a mood. Sometimes this calls for a material like the translucent resins. There’s a lot that our paint department can do, but they can’t make something back lit or show light the way that translucent materials can. I’m sorry you’re not a fan of it, but we’re trying to create something that will really stand out and be different, but also paints a great picture. We’re fans of these characters, just as much as our collectors, so we’re not doing these things without a lot of care and consideration being given to the choices we make.



10 – Is there a character you really want to sculpt but wasn’t able up until now? Who or what?

(AP): I’m a HUGE Harley Quinn fan and I’d love to be able to sculpt her some day. But I know there’s plenty of her out there already, so I don’t know that I’ll get my shot. But aside from super heroes and villains, I’d really like to sculpt a Bigfoot.



11 – What would astonish you the most: to see a ghost or to see an alien?

(AP): I guess seeing a ghost as I don’t believe they exist. An alien (even though I don’t believe there’s credible evidence of there ever being an interaction with people), is something more tangible and I can get behind that. Don’t get me wrong, I’d still be shocked as hell to see one. I’m sure there’s life on other planets (not necessarily capable of space travel), but ghosts just seem like a thing that people use to explain what they don’t understand or what they’re afraid of.


Beautiful solo work from Alfred Paredes


12 – Three bands and three movies.

(AP): Bands: Tool, Guns N Roses, Muse

Movies: (that’s tougher to do) Star Wars, Raiders of the lost Ark, Alien (but also Big Trouble in little China, The Burbs, and Young Frankenstein). Plus 20 more… I can’t just pick three.


Batman by Alfred Paredes http://apsculpturestudio.com/



13 – What advices would you do to a person who wants to become a professional sculptor and enters the market?

(AP): Practice, practice, practice. Learn anatomy, learn engineering for production, learn ZBrush. Ask a lot of questions. Be willing to start by cleaning floors and then work your way up. If it’s something you really love, don’t give up, but also be realistic with your abilities. Look at what’s being made and ask yourself if you’re really good enough to do work in this industry. If you are not willing to sacrifice everything in your life to work in this industry, then it’s not for you. You will have to work harder and longer than anyone around you. You won’t have much of a social life, if any. You won’t be seeing movies when they come out because you’ll be in your studio. You won’t be sleeping much because you’ll probably still be working a day job and having to sculpt at night. But if you can do those things, then someday you’ll get to where you want to be. So be careful what you ask for.


Every little detail is important to Alfred as should be to all real sculptors.


14 – Leave a phrase, a quote or bombastic revelation to our readers.

(AP): "A sculptor is nine tenths mechanic and one tenth poet" - Daniel Chester French

* Again, if you want to see and inform yourself more about Alfred's solo work, follow his site: http://apsculpturestudio.com/

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